On Simulations and the Replicant Interface
If you've stumbled across a replicant interface device - deployed at most datacenter locations - you've found one of the coolest tools in the galaxy. Plug yourself in, and you get access to simulations. Could you imagine taking a break from our day-to-day humdrum Von Neumann reality and playing a game where you control space ships, create cool devices with 3D printers in space and fly around virtual planets? Ok, maybe this got a little meta. Aaaanyway....
How Simulations Work
A simulation drops you into a randomised controlled scenario with specific objectives and a time limit. Mining rush, hunter gatherer, resource hunter - each one tests different skills under pressure. Your strategy, mining configuration, belt searching, transport plans - they all affect how you perform.
Some simulations grant certifications that are required to participate in higher level replicant activities - like the terraforming training sessions. Yes, you're an awesome space engineer, but it might be better to practise first before turning a real planet into a space popsicle.
Simulations also run faster than real life, everything is 3x faster. Test your automations and compete to be the best, or whatever.
Research and Blueprints
The other cool thing about replicant interfaces is that we can impart the really complex knowledge from our datacenter storage. There's a new crystal-based printing (or is it growing?) technique that isn't so easy to ping over BobNet. Visit the wormhole crew over in Delta to research crystal epitaxy if you have a spare mil.
As we build more datacenters, I'm sure we'll learn more techniques and come up with more interesting simulation exercises. Stay tuned!
Bill