System Hubs
The official claim on a star system. Place a hub somewhere stable and all mining and events are now locked to your account. You can rename the system and planets. Get a speed boost on incoming travel.
What a hub gives you
- Mining lock - other players can't mine your asteroid belts or salvage.
- Naming rights - you can rename the star, the planets or the moons.
- Entry point - change the location for incoming system surge travel.
- Surge assistance - braking lasers and navigational assistance reduces the deceleration phase for your incoming vessel.
- Built-in FTL relay - double the range of a traditional FTL relay device.
- Matrix housing - the hub can host a replicant matrix if you want a permanent presence there.
What a hub costs
- Gravitational stability - the L4 or L5 Lagrange points of a planet is ideal.
- Upkeep requirements - regular maintenance with carbon and structural resources.
- Printing time - additional hubs take longer each time to print.
Mining lock
Having a System Hub in operation will lock any mining activities to other players. This also prevents other players from carrying out location events with any species you've encountered in that system. You effectively have exclusive rights to anything going on there. It's your playground!
Naming things
Having a system hub means you can personalise the names of the star, planets and moons in the system. Names are unique in the shared galaxy catalogue amongst all players.
Entry points
The default entry point in a system for incoming surge travel is automatically designated on the initial system scan. This is usually the closest planet to the belt, if there is one. If there's no belt, it's usually the outermost planet.
Once you've deployed a system hub somewhere, you can specify that location as your new entry point. Perhaps you'd rather be on the other side of the belt for efficiency, or you're too protective of your innermost system and want to impose a slow cruise on any visiting traffic.
Surge assistance
One of the more practical uses of a System Hub is the navigational assistance it provides to any of your surge-capable devices travelling to the system. The use of braking lasers and FTL navigational support means you can defer your deceleration phase until much later, reducing travel time by up to 25%.
FTL Connections
Typically, an FTL relay device will allow remote control of the devices in that system, from up to 7.5 light years away. The System Hub connects an FTL mesh network across the entire galaxy, allowing remote control from up to 15 light years away.
Maintenance
Hubs are huge and constantly peppered with space debris. Without dedicated maintenance, integrity drops over weeks. If a hub's integrity hits zero, it fails - the system unlocks for anyone and incoming Surge traffic loses the assist. Look after your hubs folks.
When the hub is first printed, the upkeep requirements are calculated. These can vary depending on the system the hub is operating within. This will be a combination of structural and carbon resources that will be needed to keep the hub operational.
Newly printed system hubs will run with a protective shield that lasts for a week. After that initial 7 days, the hub will start to degrade by 10% per day. Therefore, a hub that is not maintained once in the 17 days since printing will degrade to 0%.
Once you know the maintenance resource costs, just ensure to keep a stockpile at the location and have a maintenance drone patrolling in the system. The drone will keep the hub active.
Printing time
All of the system hubs that operate under your account are connected via an FLT mesh network. Each one you print takes longer to assemble, due to the increased complexities of fine tuning the connection parameters of the internal mesh networking hardware. Your blueprint list will show the time requirements for your next one.